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Overview
Because everything in BeachHead supposes to feel real (and be like real), there's such a thing as advertising in combat (lol), however, and seriously advertising in BH is an essential economic factor whether you advertise within the real of the beachhead reality or the reality of the real world. Beach Head is a 2002 defence game that focuses on eliminating enemies before they overrun a military base. Beach Head can be considered one of the classic fortress defence games still in existence. Although initially released in 2002, this platform is now available for download on most Windows operating systems.
Back in the day, I was a huge fan of the arcade shooter. From Missile Command to Battlezone, I couldn’t creep into my parent’s bedroom often enough to try filching quarters for the video arcade. Beach Head 2002 looked to be the solution to every poor gamer’s desire for a cheap, easy, arcade thrill. What I got instead was a dismal attempt at a resurrection of an age-old favorite genre.
Gameplay, Controls, Interface
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Beach Head 2002 is simple enough to play. So simple in fact, that it doesn’t require a manual and the keyboard commands take up six lines in the 'read me' file if you don’t include the two cheat codes. In looking at the simplicity of the read me file, I figured there wasn’t much more to the controls than 'aim and shoot.' I was duped.
Aiming the weapon is difficult. Not difficult in the 'I’m-completely-inept' sense, but more so the 'I-can’t-believe-the-developers-thought-this-was-a-good-idea' sense. Putting your sites onto a target is like trying to put your crosshairs on a bot in online multiplayer Unreal Tournament with a 300 baud modem (and yes, I used to have one, and yes, I know I’m dating myself). There is significant, purposeful, sloppy aim when trying to bead in on the target. It’s like trying to swing a weapon around under water. I’m sure that this was designed in such a manner to make the aiming more difficult, but give me a break. That in itself was frustrating enough, but fortunately, I was blessed with many more disappointments.
Weapon choices were severely limited as were the range of enemies. With only nine different enemies (not including the ground troops that leapt from the transport vehicles), my interest level quickly deteriorated as the game progressed. Interesting how my pistol shot tracer fire that was as large as what was produced by the M-60. Even more interesting was how I could shoot cannon fire that would completely pass through some of the tanks and other vehicles, and how ground troops would pass right through parts of the transport vehicle while running. Could this get any worse? Why, of course it could!
Graphics
In this day and age, it should embarrass the game developers to put out games that are not just graphically inferior, but that are just plain bad. Having a 360 degree perspective while taking in the landscape provided, for some excellent views of the graphic deficiencies in the game. If you look at the screenshot with the red lines, I’ve identified some of the clear demarcations that are visible in the game. While playing, you can clearly see where they’ve done a poor job of sewing together the various textures and how clear the delineation is between them.
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Explosions were crude at best. Transport trucks blew apart in 8-10 large, chunky sections. Tank turrets merely popped off when hit. In all situations, blown-up shrapnel and dead troops disappeared almost immediately after being hit. Only exploded troop transports and tanks remained visible once shot. Burned terrain, downed airplanes, and dead bodies were nonexistent. As you can see, those gamers with graphically challenged computers will have little difficulty keeping this game running along smoothly.
C’mon guys.. we deserve better than this.
Audio
Fortunately, the audio was as pathetic as the video. Remember being a kid and watching old westerns? (Again.. dating myself.) Remember the sound that dynamite used to make when it blew up? This is the exact sound produced when any aerial vehicle hits the ground. The M-60 is fine, but the pistol sounds like a cap gun instead of a .45. Cannon fire and other explosions are bass-heavy and are not notable. When troops are shot, they wail cartoonishly in one of only two varying sounds.
I could probably say a bit more about the audio, but it’s not worth it. The audio was functional at best and considering the effort put forth in the graphics, I shouldn’t have expected much more with the audio.
System Requirements
Pentium 350 MHz or higher, Windows(r) 95/98/Me, 64MB RAM, CD-ROM, 90MB hard disk space, DirectX compatible sound card, 16 MB DirectX, compatible video card, and a mouse.
Bottom Line
Don’t waste your cash, even though the game carries a $20.00 price tag. Considering today’s theatre prices, you’ll get more bang-for-your-buck out of a double feature than you will playing this game. If you really want to see a quality beach head assault, get Castle Wolfenstein and play multiplayer. American truck simulator - wheel tuning pack download free.
Overall rating: 5
Beach Head is a 2002 defence game that focuses on eliminating enemies before they overrun a military base.
Beach Head can be considered one of the classic fortress defence games still in existence. Although initially released in 2002, this platform is now available for download on most Windows operating systems. Although some feel that this game can be criticised for its lack of innovation and a rather static invasion scenario, it is still perfect for those who want to pass a bit of time or who are interested in action-packed military scenarios.
The Premise
The actual plot of Beach Head is quite simple. The player must endeavour to defend his or her bunker against hordes of enemy troops that are disembarking on the coastline. From basic soldiers to advanced infantry divisions, helicopters and armoured personnel carriers, the difficulty of the game will increase as one progresses through different levels. This is enhanced by the fact that there is only a limited amount of ammunition available. As troops will arrive from different directions, the challenge tends to be avoiding a complete collapse as opposed to eliminating all of the targets. Unfortunately, these situations will become quite repetitive over time. There is no real way to win the game; more and more enemies will simply land along the beach. The only achievable objective is to beat one's previous record.
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Sound Effects and Weapons Choices
For a game released in 2002, the sound effects are seen as adequate. Helicopters flying overhead, the sound of shells hitting the bunker and the occasional ricochet are a few of the surprises to expect during game play. Throughout the levels, the player is provided with specific weapons. While one scenario may require missiles or mortars, an evening attack might only allow the player to have a few flares and rounds of ammunition. This is where the difficulty (and frustration) can certainly mount. Some will grow tired of the inability to ever gain a real advantage and while the weapons and sounds may vary slightly, the truth of the matter is that much like the overall premise, these variants can get old rather quickly.
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Although there is no doubt that Beach Head is repetitive in its nature, many players will still enjoy a platform that involves less strategy and more action. We should also mention here that this game is no walk in the park. Being so very difficult, those who prefer a nearly insurmountable challenge are likely to become very addicted. When the plot becomes too tough, there are built-in cheat codes that supply endless ammunition and unlimited levels of armour. So, these options could very well be the 'holy grail' for those who have lost the stomach to repel such relentless onslaughts.
System Requirements
Half-life definition. Beach Head 2002 is designed to be used with Windows operating systems from Windows 95 to Windows NT. Like other first-person shooter platforms, it is best to utilise Direct X 9.0 for proper graphical rendering. It is 29.6 megabytes in size, so a relatively small amount of memory will be required.
The Final Judgement
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Although Beach Head may not be as appealing as other games that provide more interesting stories, this classic 'shoot 'em up' platform still attracts a fair amount of fans. Once again, let us list a few of the positive and negative attributes regarding Beach Head 2002.
Pros
- Simplistic game play
- Reasonably good graphics and sound effects
- The possibility to enter in cheat codes
Cons
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- Impossible to beat the game
- A lack of weapons
- Repetitive action